| Genesis3D World Editor version 2.0 BETA 2 by Michael R. Brumm Feature List General (new) Exporting to Quake MAP files, with more accurate conversion of brush attributes- Copy and paste to local clipboard
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Screen real estate maximized for editing
- Accelerator keys rebound for less hand movement while editing
- Menus reorganized for better logic and functionality
- Compile leak and log files correctly created and named
- Select viewports or camera without unintentionally changing object selection, using the title bars of the viewports
- Sun light entity support (sunlight doesn't lose intensity over distance)
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Compilation constraints raised to allow more complex files
- GTest and Reality Factory entity definition headers included
- Planned:
Undo and Redo
Modeless Editing - Face and brush editing have collapsed to a single selection mode, and do not require mode switches between "face mode" and "brush mode"
- Face and brush property dialogs are modeless and float above the main window
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Immediately add a template without switching to "template mode"
- Planned:
Floating and modeless entity property dialog
Increased Stability and Reliability - Many crash causing bugs eliminated
- Always knows when a document has been modified, instead of sometimes closing without saving work
- Fewer accidental user mistakes due to better keyboard accelerator bindings
Modification Features -
Rotate, scale, and move multiple brushes and entities at the same time
- Move objects to absolute or relative locations
- Center objects in a viewport
- Change the name of brushes
- Rotation snapping works with both templates and placed brushes
Camera Features - Move camera position and orientation without using the mouse
- Move the camera to an absolute or relative location
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Center camera in a viewport, or center the viewport around a camera
- Instantly point the camera at the current selection
Viewport Features - Faster and flickerless updating of the viewports during selection and panning
- Link viewports to simplify scrolling
- Center viewport around the selected objects or the camera
Texture Features - Add and Remove textures within the editor
- Texture Locking
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Planned:
Better texture alignment controls- Planned:
Automatic texture alignment
General Information and News on the World Editor Read the Frequently Asked Questions
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